3D Work
The Start of my CGI ‘career’ can be traced back to my middle school years around the time of sixth grade when I was about 11. I became rather interested in the workings of computed graphics and more specifically entranced in the idea that there were no limits to creation when working with computer programs. I began then at a young age to explore the world of CGI.
I initially started to experiment with blender3D ( a free and rather powerful program) however when I first began to use said program I found it profoundly difficult due to its ‘old style’. I took a break from blender at around that time and moved onto other random programs which were similarly difficult.
About a half a year passed and I returned to blender. I found that it had since been updated, rather beautifully in fact. It became much more similar to the format which it is seen today. So back on the blender craze, I googled multiple tutorials and would spend long hours at a time attempting to learn the intricacy of 3D work. I began to get decent, not good but decent ( something I will attribute to my young age). I began posting my work and receiving decent feedback. I found that I had a decent eye yet not a fantastic set of skills.
None the less, the use of the software early on in life made the introduction of Autodesk a breeze for myself. Today I find myself using a combination of Autodesk, Blender, and Photoshop with ease.
—NOTE: A decent amount of early work was lost in a house fire which occurred late 2016—
